I think what makes a system great is modularity, variability, and fluidity. I am surprised those are all actual words. So, what do I mean by this? Lets break it down.
- Modularity - I think if a studio puts out a product, it should theoretically be universally playable across their line. Most companies do this, though I think White Wolf and Eden Studios did the best job. Technically d20 did this to the greatest extent, but those of you that know me know I don't particularly like that system. So, I think that if I am making a system, I want to use it for every line I release! Of course, certain modifications will have to be made due to the nature of the setting, but all in all it should be relatively easy to modify and convert.
- Variability - Every gamer is different. Some may want gritty realism, others may want something more akin to a Hong Kong blood opera. Blood, guts, and adventure are different in everyone's eyes, either as desirable traits in a game or deterrents in playing. So my idea, my passion, is making a system that has variable settings for each aspect. You can make something realistic and gritty or fantastical and cinematic, any everything in between. If I allow a system to be variable like this, I'll be able to reach and hook more gamers than if I was on a deterministic system. If I can work in something that will have heavy rules all the way to light rules, I can get the combat monkeys and the rules lawyers as well as the dramadorks and storywhores. It MUST be done!
- Fluidity - My biggest issue with d20 is the fact that it is so rigid. You pick a class, and though you can multiclass, you're pretty much stuck on a pretty predictable path. Levels are even more ridiculous, and totally destroy any sense of progression or realism for me. I prefer a nice point-buy, or even better, a skill progression device! Besides leveling and progression, a system should specifically flow. Rules should be light and the rules present should not stop the action. Any rules I add to be system will be there to enhance, not hinder, the story. That's probably going to be the biggest issue of them all.
Chumped,
~JKK
P.S. - Rosie has opened up commissions again! You should go and check out her information concerning them. I have a ton already on my wall and they are friggin' gorgeous. I'll post pictures when she gets in town...which will be in THIRTEEN DAYS!!! Amazing stuff, go check it out.
I'm always impressed with how much information and how in-depth your thoughts are, darling. :) Post character profiles!!!!!
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